For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled 'Sydney's 10mm 'Ultra' SMG' - Page 2. Fallout 4 Console Modding Guide. Fallout 1 Guide. Fallout 2 Guide. Fallout 3 and New Vegas Modding Guide. Wwise download. Fallout Network Discord Server /r/falloutlore - The lore of the Fallout series /r/classicfallout - Classic Fallout Games /r/fo3 - Fallout 3 community /r/fnv - Fallout: New Vegas community /r/fo4 - Fallout 4 community /r/fo76 - Fallout 76.
The 10mm SMG appears in all Fallout, Fallout 2, and Fallout 3.
Fallout and Fallout 2[edit]
10mm SMG | |
---|---|
Maximum Damage | 5-12 |
Damage Type | Normal - Single Shot/Burst Fire/Aimed |
Ammo Type | 10mm |
Ammo Capacity | 30 |
Weight | 5 |
Value | $1000 |
The 10mm SMG is a weapon found in both Fallout and Fallout 2. It does moderate damage, and has great ammo capacity. The large ammo capacity and burst fire mode make the SMG a great weapon for early into the game.
The gun is extremely durable and reliable. The 10mm SMG is used to quickly put down targets, with the burst fire mode making quick work of any enemies unfortunate enough to be in the users way.
The gun is easy to control and is commonly used by Law Enforcements and Raiders alike.
10mm SMG | |
---|---|
Maximum Damage | 37 |
Damage Type | Normal |
Ammo Type | 10mm Rounds |
Ammo Capacity | 30 |
Weight | 5 |
Fallout 3[edit]
The 10mm SMG is a Small Guns weapon in Fallout 3. It can be a very powerful weapon at close range taking out multiple enemies with a string of 10mm Rounds, however it's not recommended for long range attack due to it's high spread rate.
There's also a unique variation of this weapon called Sydney's 10mm 'Ultra' SMG.
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Author:admin | Date: 2-03-2017, 16:43 | Views: 2 228 | Comments: 0
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Version Game - Fallout 4
Description about « Gun 10mm SMG v1.0 for Fallout 4: »
Gun 10mm SMG v1.0 for Fallout 4 game.
The 10mm Submachine Gun, the gun that should have been in Fallout 4, but was strangely absent.
Spawns on Raiders, Gunners and at Vendors starting at Level 6.
Total war warhammer 2 mortal empires map. The 10mm SMG comes with several different modifications, which are:
Receivers
Receivers
- 6 Semi-Automatic Receivers
- 6 Automatic Receivers
![Smg Smg](https://staticdelivery.nexusmods.com/mods/1151/images/8276-2-1452633454.jpg)
Stocks
- No Stock
- Full Stock
- Recoil Compensating Stock
Magazines
- Two Mediums Magazines
- Two Large Magazines
Scopes
![10mm Smg Fallout 3 10mm Smg Fallout 3](https://orig00.deviantart.net/1901/f/2017/082/0/4/sydney_finished2_by_camboy-db3am1b.jpg)
- Iron Sights
- 2 Reflex Sights
- 1 Recon Scope
Barrel Attachments
- Compensator
- Suppressor
- Gun Runner Suppressor
Requirements:
Nuka World DLC
Compatibility/Conflicts:
None that I am aware of.
If you have trouble finding one or just can't wait, you can spawn one via the console.
Just type 'help 10mm 4'
Look for the 10mmSMG item.
Then 'player.additem xxxxxxxx' replace the x with the item code.
If you find any bugs please report them to me.
Enjoy.
Nuka World DLC
Compatibility/Conflicts:
None that I am aware of.
If you have trouble finding one or just can't wait, you can spawn one via the console.
Just type 'help 10mm 4'
Look for the 10mmSMG item.
Then 'player.additem xxxxxxxx' replace the x with the item code.
If you find any bugs please report them to me.
Enjoy.
Install:
- Using mods installer or manually copy the files from the archive into the Data folder with the game;
- In fallout4.ini file (documents / mygames / fallout4 /): change [Archive] sResourceDataDirsFinal = STRINGS, at: [Archive] sResourceDataDirsFinal = STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
- Using mods installer or manually copy the files from the archive into the Data folder with the game;
- In fallout4.ini file (documents / mygames / fallout4 /): change [Archive] sResourceDataDirsFinal = STRINGS, at: [Archive] sResourceDataDirsFinal = STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
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